> New techniques are often behind proprietary gates, with shallow papers and slides that only give a hint of how things may work.
I've been able to implement techniques based on such things without too much trouble. Also, Unreal is source available, although I haven't used its source to learn, and haven't checked the license for risks with doing so.
I've been able to implement techniques based on such things without too much trouble. Also, Unreal is source available, although I haven't used its source to learn, and haven't checked the license for risks with doing so.