The website has come a long way, a good reminder for Santa to drop a donation.
Computer graphics needs more open education for sure. Traditional techniques are sealed in old books you have to go out of your way and find; Sergei Savchenko's "3D Graphics Programming Games and Beyond" is a good one. New techniques are often behind proprietary gates, with shallow papers and slides that only give a hint of how things may work. Graphics APIs, especially modern ones, make things more confusing than they need to be too. I think writing software rasterizers and ray tracers is a good starting point; forget GPUs exist.
Also, slight tangent, but there doesn't seem to be any contact method here other than Discord, which I find to be an immediate turn-off. Last time I checked, it required a phone number.
The donations page could use a link directly from the homepage too.
Yeah, that's "the mouse book" in my mind. The tiger book is also a very good compilation of topics, though it leaves things as "exercise for the reader" more often than I would like to.
I really miss the days when folks referred to books by cover descriptor --- I still have my copies of the Red/Green/Purple/Black books for PostScript.....
> New techniques are often behind proprietary gates, with shallow papers and slides that only give a hint of how things may work.
I've been able to implement techniques based on such things without too much trouble. Also, Unreal is source available, although I haven't used its source to learn, and haven't checked the license for risks with doing so.
Computer graphics needs more open education for sure. Traditional techniques are sealed in old books you have to go out of your way and find; Sergei Savchenko's "3D Graphics Programming Games and Beyond" is a good one. New techniques are often behind proprietary gates, with shallow papers and slides that only give a hint of how things may work. Graphics APIs, especially modern ones, make things more confusing than they need to be too. I think writing software rasterizers and ray tracers is a good starting point; forget GPUs exist.
Also, slight tangent, but there doesn't seem to be any contact method here other than Discord, which I find to be an immediate turn-off. Last time I checked, it required a phone number.
The donations page could use a link directly from the homepage too.