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And to think my team is migrating to CentOS 8 as we speak...


Flow fields are also great for reducing the amount of computation required to generate pathfinding for a large number of entities in a game world. I implemented flow fields as the pathfinding for the enemies in a game I was working on last year and it works really well.


Yes, throughout High School. At that point I had become socially disconnected and didn't have many friends. There were a few people who stood out from the usual put-downs and idiotic comments.

The problem is that even when something physical actually happened, for example, the time when someone sucker punched me in the face at my locker in front of an entire full hallway of students, everyone blamed me because of my size. I'm 6'10" (was probably 6'2" to 6'6" throughout High School) and the school administration always assumed I started it because I was the big and intimidating one.

It was to the point where one time, someone who routinely attacked and insulted me actually punched me right in front of the main office, where there were giant bay windows so the secretaries and administrators could see everything. I barely retaliated by pushing him away and the ROTC teacher broke it up, and because the one who attacked me was in ROTC, I was blamed and suspended.

There was literally never a single time I was attacked like this that the principal didn't assume I was the cause. I'll admit I was a troublemaker and did a lot of stupid shit in High School, but I never initiated any of the fights I got in or the situations I was put in.

The constant put-downs from people and the fact that my home life wasn't much better affected me academically to the point where I stayed back twice and the administration shuffled me off to an alternative school where I didn't actually learn anything of use because they didn't want to deal with me anymore.

I was in High School in the mid-2000s and should have graduated 2007, so it's not like this was in the 80s. The administration was just terrible and didn't care.

But hey, 10+ years later and I have a Bachelor's Degree in Computer Science and things have gotten a lot better. High School is a temporary, shitty time, and it won't have any bearing on your life afterwards unless you let it.


I suppose, based on the term "High school" that you live in the USA?


"High school" is probably the most common term in English, even for people from non-English-speaking countries (i.e. it gets used as a translation). It's the main term in some other English-speaking countries too, e.g. New Zealand (we also use "secondary school").

Edit: ["High school"] gets me 2.6e9 Google results, and ["secondary school"] only gets 1.9e8.


A lot of the people I saw in college who were CS majors didn't really seem to care about CS as a topic and only saw it as a lucrative career path. These same people would constantly struggle to understand the most basic concepts and not seem to care about understanding it beyond being able to finish their assignments.

It's sad because I feel like I and a handful of other people in the program were the only ones actually enjoying it. It probably also has a lot to do with older people telling so many kids as they were growing up that they're "so good with computers" because they showed them how to setup their email accounts and it gave them a false sense of skill that made them think they should do it for a living.


These teachers need to know about WolframAlpha...


This is a good point. Given the unreliability of voice recognition, an app would be preferable. But also, even a touchscreen where you can select your order would be a better idea.


I've been really looking forward to this for the last couple years, and am glad to see it finally released, but I must have missed the memo when they put a price tag on it, because I thought it was going to be freeware.

The only disappointments in how FUZE has evolved is that they don't seem to want you to actually SHARE anything you make. You can only share your made games with people on your friend's list. You can't publish them anywhere. Supposedly you can make external assets to push to the Switch, but without the ability to share games I've made, I'll be less likely to pay for it.


The requirements from nintendo to prevent code sharing really crippled the networking in smile basic, that was pretty dissapointing.

Of course if you've run fuse galle (or however you spell it) you can go grab a fairly complete python environment from a homebrew developer and just run that, there just isn't a decent editor you can run directly on the switch (yet.)


I read somewhere they’re going to release a player that’ll be free of charge. So you’ll be able to share games with anyone with the player.


They could go 100% retro and release a printed magazine with type-in listings.... :)


Only application I've used this for so far is a technique for defining and recognizing gestures. They're called "flash gestures" (or that's what the page where I read about them called them) where you find the closest of 8 directions to the gesture direction and encode each gesture as a sequence of digits 1-8 corresponding to these closest directions, then use the Levenshtein distance algorithm to find the closest matching pattern.

EDIT: Found the reference I used to implement this.

https://books.google.com/books?id=_1rSBQAAQBAJ&pg=PA85&lpg=P...


I love how the High School edition of Down and Out in Paris and London says it was edited by Moira Propeat...... in 2105.


I'm working on Grave Wave, a top-down zombie shooter with a dark synthwave aesthetic. I've got most of the core gameplay worked out, but am currently working on overhauling the game's graphics and migrating towards more of a level-based, story-based game instead of a wave-based shooter. The latest build can be found here:

https://packetpirate.itch.io/gravewave

Eventually I'm planning to get it onto Steam, but there's a lot more work to be done.

The songs are just placeholders during early development. I'm planning to overhaul those after the graphics.

More up-to-date gameplay can be seen on my Twitter:

https://www.twitter.com/packetpirate


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