Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

This exactly. We keep our game's asset in SVN at the moment only for the convenience of versioning. Artists are still locking files to ensure no conflicts are happening (and therefore no merges are needed).

It's much easier to naively do a repository checkout/update than manually detecting changes (or rolling your own solution using rsync or similar).

Especially when considering the game has over 100Gb of raw assets. SVN, Git or Perforce might not be the best tools for such a task but it works great.



Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: