What you see as a problem is exactly what I like about the game. To me, parenting often feels like walking a tightrope: you have to preserve a delicate balance between presenting the world as it should be and presenting it as it is. The former is meant to instill values, the latter is meant to prepare and protect. Too much of the former sets the kid up for a huge disappointment. Too much of the latter would be crushing.
That's why I would love to see a game like this, a game that addresses the problem, but ultimately remains a game you can have fun with. The best works I've ever read/seen/played are subtle: they don't shove their ideas down your throat, but make you think about their nuances later.
That's why I would love to see a game like this, a game that addresses the problem, but ultimately remains a game you can have fun with. The best works I've ever read/seen/played are subtle: they don't shove their ideas down your throat, but make you think about their nuances later.