As always there's balance to be had: done right it gives a sense of urgency and involvement in what would otherwise be another "lean back and watch things happen" cutscene, whereas done wrong it annoyingly interrupts the flow at best. Personal experience: God of War QTEs feel entirely disconnected and over the top, whereas (Square's) Tomb Raider QTEs help in breaking the fourth wall and draws me into the scene.
Zero Punctuation's Tomb Raider review would disagree; not just the QTEs but the increasingly common scenes where 'you have control' but if you don't immediately head in the right direction you'll die. It's not just Tomb Raider, Uncharted is also repeatedly guilty of this.