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Turn based games let you block other players from taking actions while you decide what to do. Realtime games do not.

That's the distinction, IMO, not turn length.



You're not really disagreeing with me. You get to block other players for the length of your turn; if that length is infinitesimally small, that's still true. It just becomes meaningless; that's the entire point of blitzkrieg chess.


By which logic timesharing and batch computing are the same.

What matters is the player experience, not the implementation.




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