I'd say the number one thing that made me switch to iPhone a year ago and that keeps me there is that it still feels like most apps appear on iOS first.
I like checking out new apps and games in particular. My impression is that more games are released first on iOS and then later Android (or not at all).
Others have complained that the average quality of apps on iOS seem to be higher than the average on Android. That's changing but it was certainly true a year ago. It's less true now.
The UX on iOS is still superior IMO to Android. I guess that's far more subjective. Some people like the back button on Android. I hate it since it's impossible to know where it's going to go.
but they require apps to do the right thing (insert fake history so pressing back in one screen always takes you to the same screen). That means there will always be apps that don't follow the rules. iOS doesn't have this issue because it doesn't have a back button.
That's just one example. There's more on that page. The Android team says they are 1/3rd the way there. Not sure how many versions until they are all the way there but I'm definitely looking forward to it.
There's a few issues I'm not sure will ever get fixed. The virtual (home/back/task) buttons really get in the way on games. Playing a game, at least an action game, my fingers slide all over the place. With the current iPhone design it's very unlikely to press the home button by accident but not so on Android (or at least not so for me). I'm sure some players have no problems.
There's a huge accessory market for iOS. Battery cases, Camera cases (lenses), stereos, 20x the case styles. I really wish Google would define some kind of standard for Android docks. iPhone5 broke all of this but I'm sure the market is catching up quick. Of course this is a fragmentation issue for Android but I'm sure someone creative could come up with a solution.
I'm sure there's a few others but that's the few that popped into my head.
I like checking out new apps and games in particular. My impression is that more games are released first on iOS and then later Android (or not at all).
Others have complained that the average quality of apps on iOS seem to be higher than the average on Android. That's changing but it was certainly true a year ago. It's less true now.
The UX on iOS is still superior IMO to Android. I guess that's far more subjective. Some people like the back button on Android. I hate it since it's impossible to know where it's going to go.
http://www.androidpolice.com/2012/09/18/ux-things-i-hate-abo...
Apparently they've been working on fixing that
http://developer.android.com/design/patterns/navigation.html
but they require apps to do the right thing (insert fake history so pressing back in one screen always takes you to the same screen). That means there will always be apps that don't follow the rules. iOS doesn't have this issue because it doesn't have a back button.
That's just one example. There's more on that page. The Android team says they are 1/3rd the way there. Not sure how many versions until they are all the way there but I'm definitely looking forward to it.
There's a few issues I'm not sure will ever get fixed. The virtual (home/back/task) buttons really get in the way on games. Playing a game, at least an action game, my fingers slide all over the place. With the current iPhone design it's very unlikely to press the home button by accident but not so on Android (or at least not so for me). I'm sure some players have no problems.
There's a huge accessory market for iOS. Battery cases, Camera cases (lenses), stereos, 20x the case styles. I really wish Google would define some kind of standard for Android docks. iPhone5 broke all of this but I'm sure the market is catching up quick. Of course this is a fragmentation issue for Android but I'm sure someone creative could come up with a solution.
I'm sure there's a few others but that's the few that popped into my head.