Seeing that there are cross platform game engines, it seems to me that making a web game is not the best way to go. How do you plan to monetize it? Get people to put their credit card on your website? How is your web game performing on Android? Have you tested the performance on the typical mid range Android phone?
Why isn’t it the best way to go? I’m not a fan of those web game engines so I made my own.
I have various avenues of monitization; sponsored ads and letting players buy cosmetic items.
I have yet to test it on android because my priorities are making it work on desktop and iOS first and then android after. Why? because of my past experiences with making games.
Monetization? But does making your own engine “make the beer taste better”? Does it lead to a better experience for the users? Does it give you an advantage in the market?
You really don’t think you need to consider the hardware capabilities of the average Android phone?
Hint: Facebook rewrite their apps years ago to not use web based technology because performance was horrible on the average Android phone.
Yes it does because it’s optimized and efficient because there is no bloat, everything in the engine is there to serve this specific game.
I will eventually test it on android but I don’t see why it would not work with out any issues.
I wouldn’t use Facebook as a reference, I have an inside joke that they have the worst programmers. They managed to make a site that shows text and images make my computers fans spin which is honestly just embarrassing all things considered.
You really don’t see how inefficient it is running a game on a web browser compared to a game engine running native code for the platform? And you think you are going to write a better performing game engine in a web browser?
> Yes it does because it’s optimized and efficient because there is no bloat, everything in the engine is there to serve this specific game.
Everything is there to serve your game except the entire web browser.