Trying to make a media player, media server, all by using ffmpeg and a pre-built media streaming engine as it's core. Python and SQLite. About a week's worth of effort every time until it begins to go too far off the rails to be reliable to continue to develop with. It never did get the ffmpeg commands right, I had to go back to crafting those by hand, it never did get the streaming engine to play in the browser's video player in the supported hls and dash formats. Asked it to build a file and file metadata caching layer and then had to continue to re-prompt it to poll the caching layers before trying to get values from the database. Never even got to the library, metadata, or library image functionality. Had to ask it to create the rbac permissions model I wanted despite it being very junior-level common sense (super-admin, user-admin, metadata admin, image admin).
I recently built something in the same universe - using ffmpeg to receive streams from obs to capture audio and video - don't want to get into details beyond except to say it involved a fairly involved pipeline of ray actors and a significant admin interface with nicegui. I had no problem doing this with claude. You need to give it access to look up how do things, like context7. If you are doing something very specific, you need to have a session that does research to build a skill so it doesn't need to redo that research every time. And yes, you do need to tell it the architecture and be fairly detailed with something like how you want rbac.
Using these tools takes quite a bit of effort but even after doing all those steps to use the tool well, I still got this project done in a few days when it otherwise would have taken me 1-2 months and likely simply would never happened at all.
I'm curious which harness and which model(s) you've been using.
And whether you have a decent PRD or spec. Are you trying to prompt the harness with one bit at a time, or did you give it a complete spec and ask it to analyze it and break it down into individual issues with dependencies (e.g. using beads and beads_viewer)?
I'm not looking for reasons to criticize your approach or question your experience, but your answers may point to opportunities for you to get more out of these tools.
> A. You're working on some really deep thing that only world-class expects can do, like optimizing graphics engines for AAA games.
This is a relatively common skill. One thing I always notice about the video game industry is it's much more globally distributed than the rest of the software industry.
Being bad at writing software is Japan's whole thing but they still make optimized video games.
It’s a simple compiler optimization over bayesian statistics. It’s masters-level stuff at best, given that I’m on it instead of some expert. The codebase is mixed python and rust, neither of which are uncommon.
The issues I ran into are primarily “tail-chasing” ones - it gets into some attractor that doesn’t suit the test case and fails to find its way out. I re-benchmark every few months, but so far none of the frontier models have been able to make changes that have solved the issue without bloating the codebase and failing the perf tests.
It’s fine for some boilerplate dedup or spinning up some web api or whatever, but it’s still not suitable for serious work.
When really solid programmers who started skeptical (and even have a ban policy if PR submitters don’t disclose they used AI) now show how their workflows have been improved by AI agents, it may be worth trying to understand what they are doing and you are not.
Claude would be worse than an expert at this, but this is a benchmarkable task. Claude can do experiments a lot quicker than a human can. The hard part would be ensure that the results aren't just gaming your benchmark.
A. You're working on some really deep thing that only world-class expects can do, like optimizing graphics engines for AAA games.
B. You're using a language that isn't in the top ~10 most popular in AI models' training sets.
C. You have an opportunity to improve your ability to use the tools effectively.
How many hours have you spent using Claude Code?