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interpol_p
9 days ago
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I'm making a game engine based on dynamic signed d...
I believe you can do regular hard edged intersections. You can see in his operator list some are listed as “smoothSubtract” and some are just “subtract”
It’s just easy to do the melding thing with SDFs so a lot of people do it
rcxdude
9 days ago
[–]
From his description of the approach I suspect its also to smooth over sharp edges that the grid optimization doesn't like so much.
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It’s just easy to do the melding thing with SDFs so a lot of people do it