Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Not the person you replied to, but:

- Performance on game servers

- Thoughts on concurrency in general, including whether you'd use the same primitives to achieve what you did back then

- Areas where you felt the tooling was lacking, or if the language could have constructs that would make that problem easier

That's it on a surface level! Your experience seems really interesting, and I'd love to read more and learn from it.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: