> Duffer’s advice highlights a conflict between technological advances and creators' goals. Features like the ones he mentioned are designed to appeal to casual viewers by making images appear sharper or more colorful, but they alter the original look of the content.
I know I'm pretty unsophisticated when it comes to stuff like art, but I've never been able to appreciate takes like this. If I'm watching something on my own time from the comfort of my home, I don't really care about what the filmmaker thinks if it's different than what I want to see. Maybe he's just trying to speak to the people who do care about seeing his exact vision, but his phrasing is so exaggerated in how negatively he seems to see these settings makes it seem like he genuinely thinks what he's saying applies universally. Honestly, I'd have a pretty similar opinion even for art outside of my home. If someone told me I was looking at the Mona Lisa wrong because it's "not what the artist intended" I'd probably laugh at them. It doesn't really seem like you're doing a good job as an artist if you have to give people instructions on how to look at it.
If someone told me I was looking at the Mona Lisa wrong because it's "not what the artist intended" I'd probably laugh at them.
That's arguably a thing, due to centuries of aged and yellowed varnish.
You can watch whatever you want however you want, but it's entirely reasonable for the creator of art to give tips on how to view it the way it was intended. If you'd prefer that it look like a hybrid-cartoon Teletubby episode, then I say go for it.
The tone might be a miss, but I enjoy having access to information on the intended experience, for my own curiosity, to better understand the creative process and intentions of the artist, and to habe the option to tweak my approach if I feel like I'm missing something other people aren't.
I hear you, artists (and fans) are frequently overly dogmatic on how their work should be consumed but, well, that strikes me as part-and-parcel of the instinct that drives them to sink hundreds or thousands of hours into developing a niche skill that lets them express an idea by creating something beautiful for the rest of us to enjoy. If they didn't care so much about getting it right, the work would probably be less polished and less compelling, so I'm happy to let them be a bit irritating since they dedicated their life to making something nice for me and the rest of us, even if it was for themselves.
Up to you whether or not this applies to this or any other particular creator, but it feels appropriate to me for artists to be annoying about how their work should be enjoyed in the same way it's appropriate for programmers to be annoying about how software should be developed and used: everyone's necessarily more passionate and opinionated about their domain and their work, that's why they're better at it than me even if individual opinions aren't universally strictly right!
To me it's not about art. It's about this setting making the production quality of a billion dollar movie look like a cardboard SNL set.
When walking past a high end TV I've honestly confused a billion dollar movie for a teen weekend project, due to this. It's only when I see "hang on, how's Famous Actor in this?" that I see that oh this is a Marvel movie?
To me it's as if people who don't see it are saying "oh, I didn't even realise I'd set the TV to black and white".
This is not high art. It's... well... the soap opera effect.
If films shot at a decent enough frame rate, people wouldn’t feel the need to try to fix it. And snobs can have a setting that skips every other frame.
Similar is the case for sound and (to a much lesser extent) contrast.
Viewers need to be able to see and hear in comfort.
If you think this is about snobbery, then I'm afraid you've completely misunderstood the problem.
This is more comparable to color being turned off. Sure, if you're completely colorblind, then it's not an issue. But non-colorblind people are not "snobs".
Or if dialog is completely unintelligible. That's not a problem for people who don't speak the language anyway, and would need subtitles either way. But people who speak English are not "snobs" for wanting to be able to understand dialog spoken in English.
I've not seen a movie filmed and played back in high frame rate. It may be perfectly fine (for me). In that case it's not about the framerate, but about the botched interpolation.
Like I said in my previous comment, it's not about "art".
There is no such thing as the soap opera effect. Good quality sets and makeup and cameras look good at 24 or 48 or 120 fps.
People like you insisting on 24 fps causes people like me to unnecessarily have to choose between not seeing films, seeing them with headaches or seeing them with some interpolation.
I will generally choose the latter until everything is at a decent frame rate.
> There is no such thing as the soap opera effect.
What has been asserted without evidence can be dismissed without evidence.
I'll take the Pepsi challenge on this any day. It looks horrible.
> Good quality sets and makeup and cameras look good at 24 or 48 or 120 fps.
Can you give an example of ANY movie that survives TV motion interpolation settings? Billion dollar movies by this definition don't have good quality sets and makeup.
E.g. MCU movies are unwatchable in this mode.
> People like you insisting on 24 fps
I don't. Maybe it'll look good if filmed at 120fps. But I have seen no TV that does this interpolation where it doesn't look like complete shit. No movie on no TV.
Edit: I feel like you're being dishonest by claiming that I insist on 24 fps. My previous comment said exactly that I don't, already, and yet you misrepresent me in your very reply.
> causes people like me to unnecessarily [… or …] seeing them with some interpolation
So you DO agree that the interpolation looks absolutely awful? Exactly this is the soap opera effect.
I know that some people can't see it. Lucky you. I don't know what's wrong with your perception, but you cannot simply claim that "there's no such thing" when it's a well known phenomenon that is easily reproducible.
I've come to friends houses and as soon as the TV comes on I go "eeew! Why have you not turned off motion interpolation?". I have not once been wrong.
"There's no such thing"… really… who am I going to believe? You, or my own eyes? I feel like a color blind person just told me "there's no such thing as green".
I agree with you that the interpolation isn’t ideal, I’m not praising it. It’s merely a necessity for me to not get headaches. It’s also much less noticeable on its lowest settings, which serve just to take the edge off panning shots.
The “soap opera effect” is what people call video at higher than 24 fps in general, it has nothing to do with interpolation. The term has been used for decades before interpolation even existed. You seem to be confused on that point.
Source video at 120 looks no worse than at 24, that’s all I’m saying.
Yeah, but soap opera effect also isn't only framerate either.
Earlier video cameras exposed the pixels differently, sampling the image field in the same linear fashion that it was scanned on a CRT during broadcast. In the US this was also an interlaced scanning format. This changes the way motion is reproduced. The film will tend to have a global motion blur for everything moving rapidly in the frame, where the video could have sharper borders on moving objects, but other distortions depending on the direction of motion, as different parts of the object were sampled at different times.
Modern digital sensors are somewhere in between, with enough dynamic range to allow more film-like or video-like response via post-processing. Some are still rolling shutters that are a bit like traditional video scanning, while others are full-field sensors and use a global shutter more like film.
As I understand it, modern digital sensors also allow more freedom to play with aperture and exposure compared to film. You can get surprising combinations of lighting, motion blur, and depth of field that were just never feasible with film due to the limited sensitivity and dynamic range.
There are also culturally associated production differences. E.g. different script, set, costume, makeup, and lighting standards for the typical high-throughput TV productions versus the more elaborate movie production. Whether using video or film, a production could exhibit more "cinematic" vs "sitcom" vs "soapy" values.
For some, the 24 fps rate of cinema provides a kind of dreamy abstraction. I think of it almost like a vague transition area between real motion and a visual storyboard. The mind is able to interpolate a richer world in the imagination. But the mature techniques also rely on this. I wonder whether future artists will figure out how to get the same range of expression out of high frame rate video or whether it really depends on the viewer getting this decimated input to their eyes...
You have never seen a movie at 120fps. Gemini Man exists at 60fps and that is as close as you are going to get. That blu-ray is controversial due to that fps. I thought it was neat, but it 100% looks and feels different than other movies.
Please stop repeatedly misrepresenting what I said. This is not reddit.
I have repeatedly said that this is about the interpolation, and that I'm NOT judging things actually filmed at higher framerates, as I don't have experience with that.
> Source video at 120 looks no worse than at 24, that’s all I’m saying.
Again, give me an example. An example that is not video games, because that is not "filmed".
You are asserting that there's no such thing as something that's trivially and consistently repeatable, so forgive me for not taking you at your word that a 120fps filmed movie is free of soap opera effect. Especially with your other lying.
So actually, please take your misrepresentations and ad hominems to reddit.
Edit: one thing that looks much better with motion interpolation is panning shots. But it's still not worth it.
There is no evidence that people prefer high frame rate movies. Motion interpolation on TVs is set on by default, not a conscious choice the end user is making.
I know I'm pretty unsophisticated when it comes to stuff like art, but I've never been able to appreciate takes like this. If I'm watching something on my own time from the comfort of my home, I don't really care about what the filmmaker thinks if it's different than what I want to see. Maybe he's just trying to speak to the people who do care about seeing his exact vision, but his phrasing is so exaggerated in how negatively he seems to see these settings makes it seem like he genuinely thinks what he's saying applies universally. Honestly, I'd have a pretty similar opinion even for art outside of my home. If someone told me I was looking at the Mona Lisa wrong because it's "not what the artist intended" I'd probably laugh at them. It doesn't really seem like you're doing a good job as an artist if you have to give people instructions on how to look at it.