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Escape from Tarkov is popular and explores stamina heavily. You can't sprint for long, or you exhaust your stamina and wheeze audibly to other players which gives away your positioning at minimum.

Further, the more you carry, the slower you can sprint, the faster stamina drains, and the faster your energy and hydration meters deplete. Since this is a game at least partially about scavenging, if you're carrying too much, you can only take a few steps before your stamina is depleted and you are unable to even walk unless you toss your immensely heavy backpack or gear on the ground and wait to recover.

None of this is to suggest that complex stamina mechanics are common in gaming, however...EFT is an exception to the mainstream.





And EFT has gone through some hilarious patches where stamina was very unrealistic. Some things are still very silly.

If you load up too much stuff in your backpack, you go from normal to overweight to tankmode. Overweight penalties are reasonable and progressive from normal weight. Tank mode is not. Walking, at a snails pace, now costs stamina. You cannot recover stamina unless you are standing still. OR, unless you go prone and crawl forwards at roughly the same speed as walking.

Idk if you’ve ever put 25 lbs + in a backpack and prone crawled, but that’s very much the opposite experience In real life. Same with crouch walking not costing any more stamina in the game.




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