I would put The Witness somewhere very high on the list of most impressive games of all time. This is despite it being the only first person game to ever give me motion sickness (a common experience -- the crosshair and adjustable FOV that were added via an update helped a little but not completely), me not generally having the patience for this type of puzzle game, and not even playing it all the way to the end.
There's a pivotal moment where (assuming you find it at all, which isn't a given) your entire perception of the game world flips around, and walking back through environments you've already explored you're now perceiving them in a completely new way. The closest thing from fiction I can think of is the big reveal in Fight Club, in that it puts the entire plot in new light, except in The Witness the flip is basically unrelated to any of the "content" of the game. Very very impressively done.
It's weird that people seem to really have latched on to some off-the-cuff remarks Blow made on stream about not being an atheist (even though he also called out the false dichotomy between naive atheism and literal interpretation of Christianity). Blow has been open about his experiences with meditation practice and its influence on his game design, and I think it shows. I'm not personally a huge fan of the type of games he makes, but the thing he seems to be aiming for in his use of the medium are interesting enough that I'm definitely going to pay attention.
I wish I could have played it, but it made me so violently sick. Only a few games ever have, but none that badly. The other one was Blue Prince which was a tragedy.
i loved the base game, but god i wish (maybe this exists) there's a mod that would replace the godawful voiceovers in the cassette tapes with something good.
Witness for me is one of the best puzzle games ever. If you are into that genre it is very hard to dislike it by any measure. But of course, puzzles might not be your cup of tea.
The Witness is, in my opinion, simply one of the best games ever made. There are many layers to the game, and moments of insight that the game leads you to, but also trusts for you to make the final connections.
However, I do understand why some consider it a slog. There are many puzzles in the game that people will dislike, indeed many puzzles that I disliked. It seems Jon prioritized finding all of the interesting things that they could say about the puzzles in the game over making sure that all of the puzzles were actually enjoyable to a majority of people. My advice is if you don't like an area, just go somewhere else. You don't need to complete every area to roll credits.
It also may be a matter of expectations. Puzzle games tend to be on the shorter side, but The Witness is lengthy. So jumping in expecting to finish in an afternoon is a way to set yourself up for frustration.
How do you compare it to the Portal games or the Talos principle? I find those superior in puzzle mechanics, sense of achievement and playing dynamics. They can be challenging but you never feel aimlessly going around without a purpose like the Witness. There is good review of the game on youtube by the title "The Witness - A Great Game That You Shouldn't Play", it covers a lot and resonates well with my experience, the panels could've been a standalone mobile/tablet game. Everything else in the game is beautiful but frustrating.
The Witness would have been better if it was half as long definitely, but the problem was not that it was long, it was that it didn't have enough interesting content to fill the time. The puzzles are not mechanically interesting enough to enjoy repeating to the level the game forces you to and the variations are explored so slowly it's just tedious.
I think Blow achieved what he wanted, which I guess makes it a good game in a sense but also it wasn't an experience I enjoyed or can easily recommend to others.