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> for any work involving computer imagery, a dark surround, i.e., dark UI, around the area of interest, e.g., 3D Viewport, 2D Canvas is a must so that to not bias the work

Depends on if you target a dark or bright ui. If you target a bright environment then you want to work in a bright environment and vice versa, otherwise you bias the work for the wrong environment as you say.





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