Yes, same with my NDK based apps though in my case I have only compiled for x86 and ARMv7-A. About MIPS, is there any MIPS based hardware with Play store access out there that we need to worry about?
Btw you may want to know that there is a bug in 4.0.3 that sometimes loads armeabi code instead of armv7-a code on some ARMv7 systems like HTC One S.
I haven't seen any MIPS-based devices yet, but I also added x86 support before I saw any evidence that it was needed at the time. I try to make the app as widely compatible as possible without creating undue work for myself.
I did not know about that bug, but thanks for telling me!
I have had a few reports of the app running slowly on the One S, which didn't make sense at the time. I'm not sure if only supplying the ARMv7 code would cause the device to pick the correct library, or just exclude a lot of (half decent) ARMv6 devices I'd still like to support for now.
Btw you may want to know that there is a bug in 4.0.3 that sometimes loads armeabi code instead of armv7-a code on some ARMv7 systems like HTC One S.