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It's been post-1.0 for a decade, but they keep on changing the definition of "nightly." "Stable" lacks too many quality of life features so most things don't target it.


Rust currently has a problem that too few people are using nightly which makes gathering experience and feedback on new features harder.

This is a stark difference to back in the early post 1.0 days where many high profile crates needed nightly and everyone was experimenting.




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