One major problem with this is there are plenty of legitimate communications that will originate from a single client -- namely, those client's in-game actions!
Any cheating that takes the form of something "possible" for a client to do would be undetectable under such a scheme. (eg aimbotting)
Any cheating that takes the form of something "possible" for a client to do would be undetectable under such a scheme. (eg aimbotting)