That has been like that since there have been publishers in the games industry.
Back then, the indies stuff was only if you happened to live nearby someone you knew doing bedroom coding, distributing tapes on school, or they got lucky land their game on one of those shareware tapes collection.
Trying to actually get a publisher deal was really painful, and if you did, they really wanted their money back in sales.
Back then, the indies stuff was only if you happened to live nearby someone you knew doing bedroom coding, distributing tapes on school, or they got lucky land their game on one of those shareware tapes collection.
Trying to actually get a publisher deal was really painful, and if you did, they really wanted their money back in sales.