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Hate it all you want, but it's the sole reason Counter-Strike still exists today. Without skins, Valve would have shut the door on the game (and quite possibly the company entirely).

Skins is literally a money printing machine.



That's, excuse my French, fucking ridiculous. Steam is a money printing machine that affords Valve the capital to run its CS servers 100 over.

Skins are also a money machine but it's just false to claim without it Valve would close its doors.


You don't think they make more money with Steam?


Yeah... selling games other than CS. The reason CS is still under active development is because the market economy rakes in huge amounts of money. Some analysts have added up figure for the numbers of case keys sold, and those alone sell $1 billion / year. Plus they take cut of all of the other market transactions.


You can sell and make skins without the literal loot boxes


> sole reason Counter-Strike still exists today

Every other live service manages with non-gambling skins. They have their own problems (usually around FOMO), but nowhere near the literal gambling that is CS.

> Valve would have shut the door on the game

In terms of not having any developers on it, sure, not impossible.

> (and quite possibly the company entirely)

Ahahahaha come on man, even without CS, Valve is one of the most profitable companies of all time.


> Every other live service manages with non-gambling skins.

Most games that are that old, don't survive.


Arms Deal came out in 2013 [0]. 1.6 came out in 2000, so that is 13 years (not considering CSS came out in 2004, and CS:GO was in 2012, without any monetization).

Fortnite is coming onto 8 years old now. The idea of it being around for 5 years longer is not particularly alien.

[0]: https://blog.counter-strike.net/2013/08/7425/

e: Actually, I should really be focusing on the time from Arms Deal to the present, which is 12 years. So, Fortnite has even less time to catch up to CS' current lifespan with gambling.


Valve has already pretty much "shut the door" on its games relatively to how much money they have and how much dev effort they could put into it if they actually tried harder, because they're mostly just maintaining their gambling facades (cs/dota2/tf2) and abandoning everything else (l4d2/other stagnant games and ip).


#StopKillingGames

Did you miss the entire article? CS itself came from a dorm room. You can have excellent games that spawn from creativity instead of monetization.

I was really into the odd maps (NIPPER) and early Internet community around games (joe2). We hosted servers off of unused CPU cycles from oil exploration boxes.

This still exists all over the web, but the creators that figured out economics moved on.




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