The 10 trillion FPS number comes from the fact that they’re taking advantage of a strobing effect in the light they’re filming, such that if the strobe is happening at (for example) 1000Hz, they can get a frame at time T, then a frame at time T + 1.00000000001ms, then T + 2.00000000002ms, and so on. Then you stitch it together and it looks like they’re a 10-trillionth of a second apart.
No camera is taking in 10 trillion frames of data per second.
No camera is taking in 10 trillion frames of data per second.