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I've been wanting to build a city builder using urban planning libraries like this

Imaging the simulation being running headless, decoupled from the GUI client



Slightly tangential, but there's this game: https://store.steampowered.com/app/1134710/NIMBY_Rails/


"Early Access"

"Release date: Jan 26, 2021"

actually looks really fun tho



Seems like an obvious must-have feature for research oriented simulation software like this.

People are going to sweep parameters on the cluster.


You read my mind. City builder games are unrealistic in a bad way that defies intuition and prevents you from modeling a real city. This has been my huge frustration with Cities Skylines, which looks great but where ambulances take three months to reach patients.


I think the problem is that a realistic city builder is going to require too much processing power and would probably be unfun.

If you want traffic that moves in real time, then your day/night cycle needs to also be real time: 24 hours. That means that if you're only playing in 2 hour gaming sessions, it's going to take nearly 2 weeks to simulate a single day. For those that truly want realism, that's great. For most gamers though, that's gonna be a non-starter.

So of course there's a problem: You can either have traffic moving in real time, or you can have a reasonable day/night cycle length. You can't have both.

The compromise that city builders make ends up with what you said: Ambulances take 3 months to reach patients, even if they're only traveling a mile.

That said, I do think that Cities: Skylines could do it better. The amount of semi-truck traffic in that game is absolutely insane. Easily 4x what it needs to be. You make an industrial district that's only ~1/2 of a square mile and it's an absolute zoo of semi-trucks, requiring some crazy traffic engineering to make it not be a gridlock.


With those timescales in mind, people must go decades between annual checkups.




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