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> To support Blender’s mission of making 3D technology accessible to everyone

If accessibility is a priority for Blender, then they should absolutely be trying this. This isn’t going to be taking away the keyboard/mouse control that currently exists. The point is to give people, who (for whatever reason) can’t use a keyboard and mouse, a tool that they don’t currently have access to. There is also a large segment of the younger user base whose primary interface to computing is a tablet. This has the potential to open a whole new market of users for Blender.

Give them a little credit… I don’t think Blender is going to “downgrade” their existing workflows. For this tablet/pen project, who knows what kind of UI/UX they will have - it could be great. Plus, it is important for a project like Blender to have the freedom to experiment, otherwise you end up with a static ecosystem.

But, honestly, why wouldn’t you want Blender to make 3D work available to others who prefer to work with a different set of input devices? If that tool ends up as a “Blender Lite”, who cares? It may not be useful to you, but it will be useful to someone else. And maybe they find a new feature that will be useful to you in the process.



My take has some nuance. Nothing against making an accessible 3d app. If they call it Blender Lite or Tablet Version, great.

But they gave the impression it would be Blender.




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