Same with e.g. the Souls games, whose bosses are often designed to be visually and audibly overwhelming when you first encounter them. But after a while, when you get better, come back to a fight later, or watch someone else playing, you'll see it very differently from playing yourself, to the point where a lot of things just feel painfully slow and/or clearly telegraphed.
Doesn't make it much easier though as the window for when you should hit that dodge button is still narrow.
Doesn't make it much easier though as the window for when you should hit that dodge button is still narrow.