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Lately I’ve been dabbling with different Prolog implementations and Constraint Handling Rules which led me to CLIPS [0] (in Public Domain, but developed at NASA - sounds neat doesn’t it?)

It’s not very easy to get into, but it’s very fast on rule resolution and being pure C is easy to integrate. I’m trying to get smart code parsing using logic language and this seems promising. I’m also a Lisp nerd so that works for me :)

[0]: https://www.clipsrules.net/



https://ryjo.codes/ has done a lot of work with it, and made a course!


Whoa, awesome! Thanks for the link.


CLIPS is also used by the Magic the Gathering Arena game engine to implement part of the game logic: https://magic.wizards.com/en/news/mtg-arena/on-whiteboards-n...




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