Also agree. I've been playing with Godot for some super simple game dev, and it's been surprisingly fantastic at helping me navigate Godot's systems (Nodes, how to structure a game, the Godot API) so I can get to the stuff that I find enjoyable (programming gameplay systems).
No, it's not perfect and I imagine there's some large warts as a result, but it was much, much better than following a bog-standard tutorial on YouTube to get something running, and I'm always able to go refactor my scripts later now that I'm past initial scaffolding and setup.
No, it's not perfect and I imagine there's some large warts as a result, but it was much, much better than following a bog-standard tutorial on YouTube to get something running, and I'm always able to go refactor my scripts later now that I'm past initial scaffolding and setup.