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Also agree. I've been playing with Godot for some super simple game dev, and it's been surprisingly fantastic at helping me navigate Godot's systems (Nodes, how to structure a game, the Godot API) so I can get to the stuff that I find enjoyable (programming gameplay systems).

No, it's not perfect and I imagine there's some large warts as a result, but it was much, much better than following a bog-standard tutorial on YouTube to get something running, and I'm always able to go refactor my scripts later now that I'm past initial scaffolding and setup.



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