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I remember playing Space Quest IV and we got to a part where we were completely blocked. We got parents permission to call Sierra's 1-900 hint line (who knows how much that cost) to find out that the game won't process until you stand on a certain pixel in the back of the arcade. There was no reason to go there, so while we had walked around the arcade many times apparently we never stepped on that precise pixel.


I was stuck on that puzzle for years, let a friend borrow it, and he confidently announces the solution a couple days later. He swore he had uncovered it through trial and error, but I didn’t believe him. Still don’t. You weren’t running a BBS in the 90s, were you?


Nope, didn't even own a computer back then (parents too poor), it was my friend's computer. Was a while after that before I got online.


Back then as a kid, I made dozens of attempts at SQ5, the best I managed before giving up was dying in some ventilation shaft towards finale. This was my first point and click adventure, but hostile game design decisions really put me off other Sierra games, the only one I finished was SQ1 VGA. Arbitrary actions you have to take with consequences hours later are such BS.




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