> But it would have been a mistake to build High Mountain Abbey in Rust.
I didn’t expect avoiding the custom engine side quest in a game with a very custom art style; kudos!
I think there may be an even bigger mistake avoided here: many indie devs build amazing projects and don’t talk about them enough. If you ever created something you enjoyed, wanted to share it and somehow didn’t, watch and learn; I know I should!
I didn’t expect avoiding the custom engine side quest in a game with a very custom art style; kudos!
I think there may be an even bigger mistake avoided here: many indie devs build amazing projects and don’t talk about them enough. If you ever created something you enjoyed, wanted to share it and somehow didn’t, watch and learn; I know I should!