I know Amazon tried. I haven't heard of Google trying. Sure they started Stadia but they had no internal game dev teams that I know of.
I have hard of MS's issues. The biggest issue is a game dev team is generally lead by a game-director. It's not a "design by committee, come to consensus" type of thing like software dev is at Amazon, Google, Microsoft. The way work happens is not the same. They might look superficially similar but as a simple example, at typical game dev team is 70% artists, 20% game designers, 10% software engineers (+/-) where as a typical team at Amazon, Google, MS is 95% software engineers.
Yeah, GDC talks from Google even nowadays, seem mostly marketing and telemetry related, I keep wondering if they ever bothered to have folks with actual game development culture.
Depends on the depth. “Pizza box” generally referred to the smaller rack mounted stuff that could fit in the 24 inch depth racks. They were called pizza boxes because 19 inch width and that depth made them nearly square.
A typical 1U full sized server is 40+ inches though. Those are really annoying to put at a desk.
Not sure what you mean, but nobody I know of referred to the 4ft long servers as pizza boxes. Because the name sort of implied it was something small enough to throw on a desk and stack stuff on.
I have hard of MS's issues. The biggest issue is a game dev team is generally lead by a game-director. It's not a "design by committee, come to consensus" type of thing like software dev is at Amazon, Google, Microsoft. The way work happens is not the same. They might look superficially similar but as a simple example, at typical game dev team is 70% artists, 20% game designers, 10% software engineers (+/-) where as a typical team at Amazon, Google, MS is 95% software engineers.