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AFAIK NVIDIA and AMD do this unasked for popular game releases because it gives them a competitive advantage if 'popular game X' runs better on NVIDIA than AMD (and vice versa). If you're an AAA studio you typically also have a 'technical liason' at the GPU vendors though.

It's basically an arms race. This is also the reason why graphics drivers for Windows are so frigging big (also AFAIK).



Double "AFAIK" makes me trust you more :)

I think this is very accurate. The exception is probably those block buster games. Those probably get direct consultancy from NVIDIA during the development to make them NVIDIA-ready from day 1.


Even smaller games often get some amount of consultation from Nvidia/AMD - they are typically in the credits in some form.




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