> WebGPU and web games are said to be catching up to native-level performance, and some argue they’re already there.
I can’t agree with that, sorry. I’m developing 3D games for the web, and the limitations are asset size, memory size, and CPU/GPU constraints feel like developing games with 2001-era resources. The web isn’t there yet, and I’m not sure it will be anytime soon. There are some impressive apps leveraging the web’s fast distribution, but 3D games are harder in that regard. You can create content-rich, visually appealing 3D games, but then you severely limit your audience. I’m considering moving to native game development because the web’s limitations are daunting.
I can’t agree with that, sorry. I’m developing 3D games for the web, and the limitations are asset size, memory size, and CPU/GPU constraints feel like developing games with 2001-era resources. The web isn’t there yet, and I’m not sure it will be anytime soon. There are some impressive apps leveraging the web’s fast distribution, but 3D games are harder in that regard. You can create content-rich, visually appealing 3D games, but then you severely limit your audience. I’m considering moving to native game development because the web’s limitations are daunting.