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> It was shown how easy it is to create a XOR texture, which makes the XOR texture useful to test if a texture renderer is working.

> However, it's not suitable for applications such as art or games.

uhhh why not suitable for art? I'm digging into it right now and made some trippy stuff!

https://xor-pattern.netlify.app/



That's a really neat demonstration! Would you mind if I use this code to jump off with my own tangent? (I want to hook the microphone audio into it, to control the patterns based off voice/music)

The way the patterns looked, felt natural enough that my brain was trying to make sense of the chaos.


go right ahead! i can make a repo for it if you have any trouble copying.

PLEASE, for the love of god, send it to me later. I am extremely interested (not just saying that). tomomyrman@proton.me or reply here

or, let's collab!


It is a sizecoding/demoscene classic, which is a form of art.

Using it as-is tends to be discouraged though, because it is considered unoriginal and lazy for all but the tiniest of intros. Variations on it are fine.


>However, it's so overused that it's not a good choice to use in in a demo or intro release.

I guess because it's been seen before? Don't let anyone else yuck your yum though - if you like it and find a way to make it look cool, use it!


asked the same question. i think this is art itself!




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