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I started a Godot project with C# support since I'm coming from Unity.

I now have at least 50 GDScript files and not a single C# file, the language is good (with types).

My only issue is that I can't get Copilot in their integrated IDE and that Rider's GDScript plugin doesn't support anonymous functions right now



VSCode is also an option, with the godot-tools extension.


GDScript is not good and never will be.


If it wasn't good then first, it wouldn't be shipped with the engine, second, people wouldn't use it to make games.


The same reasoning can be applied to JavaScript and everything else where the platform offers one main language in detriment of others.


Honestly, I feel like this is a horrible argument when gamemaker still ships its own trash language too lol




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