Since my day job involves working with composers as they record original works, I know $100 per track is very low considering the time/creativity/experience required.
However, I respect that different people are at different stages in their careers. This may be a rung on the ladder on the way to commissions or a side project while in school.
I was simply taking the current price of $5 per track and thinking that it may be unlikely for any given track to be licensed by twenty different game developers for non-exclusive use. It might yield more revenue to have one buyer at $100 per track.
However, I respect that different people are at different stages in their careers. This may be a rung on the ladder on the way to commissions or a side project while in school.
I was simply taking the current price of $5 per track and thinking that it may be unlikely for any given track to be licensed by twenty different game developers for non-exclusive use. It might yield more revenue to have one buyer at $100 per track.