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I guess the affect of the Internet would have been discounted at the times of books and libraries.

You might also be underestimating the brains ability to conjure a completely new reality. Our imagination can transport us anywhere - hence adventure, travel and crime books. VR/AR experience augmented by our own imagination, hence to discount the affect of VR is also discounting the ability of our imagination.

Of course holidays are much more but why do so many people prefer chatting online than chatting personally with other people? Why are online dating apps and food delivery so popular? I don't know but it definitely does not have something to do with people wanting to go out and interact with random people.



Online dating and food delivery are popular because they're an allegedly more efficient and safer (in the case of dating) way of getting what you're looking for delivered to your door. Online dating is basically pre-screening, and a substitute for various real-world stuff that's increasingly less accepted (the workplace) or normalised (bars.. still a thing, but much less so than they were).

If I could chat in person with the people I talk to online, I would. And sometimes, that happens. But they're typically far away (for various values of far), while also being more interesting (ditto) than many of those more nearby.


> guess the affect of the Internet would have been discounted at the times of books and libraries.

Not an argument. Besides, like 10-15 years in to WWW companies like amazon, google, facebook, youtube were there. 12 years after oculus rift VR is still a small niche.

> You might also be underestimating the brains ability to conjure a completely new reality. Our imagination can transport us anywhere - hence adventure, travel and crime books. VR/AR experience augmented by our own imagination, hence to discount the affect of VR is also discounting the ability of our imagination.

No, it is not discounting the ability of our imagination. It is more correct to say that you are discounting the ability of our imagination by suggesting that adventure, travel and crime books aren't all we need to immerse ourselves. By going this path of argumentation (if we can call it an argument) you are basically saying that VR is for those, well, lacking in imagination

> Of course holidays are much more but why do so many people prefer chatting online than chatting personally with other people?

Do they? I don't think they do. Chatting with someone they don't know? Maybe. Doing a video call with a friend/partner? No.

> Why are online dating apps and food delivery so popular?

You are conflating meeting (just meeting, once people meet they don't maintain their relationship on the app) someone new and not a social activity with, well, socializing with people that you want to socialize with.

> I don't know but it definitely does not have something to do with people wanting to go out and interact with random people.

You do understand that outsides is not filled only with random people?

What argument are you trying to make for VR? What use case, that would make VR "huge", are you suggesting?


> What argument are you trying to make for VR?

That VR can provide a certain amount of immersive escape from the day to day. Just as the internet replaced certain offline activities and moved them online, I don't understand VR hasn't done the same.

Having used the Quest 2(?) which has automatic boundary detection and cameras that show you the surroundings if you step beyond those boundaries, I no longer had the worry of bumping into things. That made the experience very immersive.

So for me personally, there has been a definite improvement in the experience.

And I agree, the equipment is currently too cumbersome for the general consumer market. In addition to that, stupid vender-lock ideas such as with the Quest where you need a facebook account to use the device, also prevent the general application of the technology. (I would have bought myself a Quest if Facebook account wasn't a requirement. Vision Pro is simply too expensive.)

That doesn't mean that the technology won't one day find general application.

Also content does exist, sites such SketchFab have much free 3D content and with WebGL being generally compatiable with VR tech, it's relative easy to generate more content.

Yeck, I even worked on some code to make programming in 3D possible![1]

> What use case, that would make VR "huge", are you suggesting?

I assume you mean general consumer use-casae, there are definitely a number of use cases that are very niche.

But if I knew that, I most certainly won't share it with a public forum! ;)

[1]=https://flowhub.org/f/5f0c36ed4bd03058




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