That would seem a little anathema to a imgui library aiming to be native on multiple platforms and to have minimum dependencies.
ImRAD appears to be based on GLFW as well so one would only have to follow a tutorial: https://uncovergame.com/2015/01/21/porting-a-complete-c-game...
Mind blowingly, webgl + Mac + integer textures still don't work afaik.
examples:
https://web.imhex.werwolv.net
https://floooh.github.io/sokol-html5/imgui-sapp.html
That would seem a little anathema to a imgui library aiming to be native on multiple platforms and to have minimum dependencies.