“As one of the creative leads on the id software brand team at Pyro in Texas, I worked on the logo, font, packaging and advertising,
as well as the global E3 launches, for Quake, Quake 2, 3 and 4, some of the most iconic video game launches in the history of gaming.”
http://www.sashashor.com/new-page
I don’t agree with the assertion made in the article but if they did use a font without securing permission I somehow doubt Shor would want to admit that, so sometimes you do need something other than a first party source.
It was a sequel to Quake II by Raven Software, using id Tech 4 (DOOM 3), notable for having a first-person cutscene in which you are "stroggified", transformed into one of the mechanical zombie soldiers you've been fighting against all game (but your NPC teammates save you at the last second before the brain implant that removes your free will is implanted). Apparently at the time, this was talked about lots in the marketing leading up to release, but when I played it as a kid, I never knew anything about that, so it was a real shock when I got to that part.
One cool thing the game did was they used the DOOM 3 "interactive panels" tech to make not only English-language human-manufactured "touchscreens", but also Strogg-language alien-manufactured "touchscreens", that you had to interact with to open doors and so forth. After becoming "stroggified", the glyphs on the Strogg touchscreens shift and you can now read them in English.
I went back and replayed it a few years ago and it's really pretty generic as far as shooters of that era go, but I thought Raven did a decent job given what they had to work with.
I used to sneak into my older sister's room to play it on her PC when I was a kid. I remember the stage with the toxic chemical facility or whatever it was, where the dead bodies would rise up behind you after you passed them by. I was too scared to play past it after getting jumpscared several times from behind, lol.
I believe I probably started playing it when it came out, but abandoned it pretty early on, hence my initial confusion - like something you half remember.
The first 3 games though were great in their different ways, but Quake 1 will always be my favourite.
“As one of the creative leads on the id software brand team at Pyro in Texas, I worked on the logo, font, packaging and advertising, as well as the global E3 launches, for Quake, Quake 2, 3 and 4, some of the most iconic video game launches in the history of gaming.” http://www.sashashor.com/new-page