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Efficient but not necessarily better. When I'm solo developing I go back later and I made some questionable decisions a team member would have identified.


My amusing if cynic take: it’s a function of the number of opinions about how to do it. A project can tolerate 2 easily, 3 in many cases, 4 and above is difficult terrain. To scale up team count, you need to increase the count of “unopinionated, doesn’t really care devs” to prevent too many opinionated devs landing on the same part(s) of the projects and conflicting. Put one or 2 on each pillar of the project - 3 tops if they work together excellently. If a project needs more bodies, drop in unopinionated devs. There’s enough bus factor that they catch each others code, but not so much that it grinds to a halt in communication overhead.




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