As an aside, it really does feel like many games aren't about what they seem to be on the surface.
The SimCity series was less about building a city than it was about managing traffic.
SimTower was less about property management, and more about elevator management.
Factorio is less about building a factory, as it is about resource routing. Or, later, programming trains. Or later, god knows what, I haven't gotten that far.
Baldur's Gate III is less about defeating the BBEG through RPG mechanics, and more about choosing who to romance (Karlach).
The SimCity series was less about building a city than it was about managing traffic.
SimTower was less about property management, and more about elevator management.
Factorio is less about building a factory, as it is about resource routing. Or, later, programming trains. Or later, god knows what, I haven't gotten that far.
Baldur's Gate III is less about defeating the BBEG through RPG mechanics, and more about choosing who to romance (Karlach).