Basically I demonstrate how you can compress to much less than one byte per move, but settle instead on a one byte per move scheme that is also very performant, something you'd have to sacrifice for optimal compression. I used this one byte representation to good effect in my chess GUI Tarrasch https://triplehappy.com
Basically I demonstrate how you can compress to much less than one byte per move, but settle instead on a one byte per move scheme that is also very performant, something you'd have to sacrifice for optimal compression. I used this one byte representation to good effect in my chess GUI Tarrasch https://triplehappy.com