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You can skimp on level design (arcroam.com)
6 points by sigvef on Jan 14, 2024 | hide | past | favorite | 2 comments


I found the movement too frustrating, but perhaps my attention span is a bit low.


There are whole genres of games that use procedural generation to build levels. Level building then becomes a meta task of designing tilesets and algorithms. Some games work well with generated levels, some do not. Categorically saying you can skimp and just use noise is a bit absurd.




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