They hired the TextMesh Pro dude Zoltran, what must have been six or so years ago, with the promise that he'd integrate TextMeshPro into the "new" UI system, which I was looking forward to. I was just recently reading Unity's web page about what's new in the UI system, which announced that TextMesh Pro is finally built in! That took a while.
I really love TextMesh Pro and Zoltran's mesmerizing tutorials, I learned a lot about Unity reading his code, and he was totally into what he was doing and hyper productive when he was a highly regarded indie developer, but I got the impression (just guessing, no inside knowledge) that he was wasn't 1/100th as productive working inside Unity as he was on his own, or maybe they put him on something else than he originally went there to do.
It's been my experience that user interface toolkits are often turf war shit shows. I hope he's doing ok there!
Oof, yeah the new UI Toolkit is another example of something that's dragging along. Even in their official docs they still recommend that you use the older system.
https://unity.com/features/ui-toolkit
I really love TextMesh Pro and Zoltran's mesmerizing tutorials, I learned a lot about Unity reading his code, and he was totally into what he was doing and hyper productive when he was a highly regarded indie developer, but I got the impression (just guessing, no inside knowledge) that he was wasn't 1/100th as productive working inside Unity as he was on his own, or maybe they put him on something else than he originally went there to do.
It's been my experience that user interface toolkits are often turf war shit shows. I hope he's doing ok there!
https://www.youtube.com/@Zolran/videos
i.e. the classic 9-year-old Unite 14 demo:
https://www.youtube.com/watch?v=q3ROZmdu65o