No, it means that I don't accept budget and deadlines being an excuse for delivering a poor experience. As a consumer, I'm speculating about the reasons why this happens, but my point is that it shouldn't happen at all.
> many engineers want to optimize things more, and work OT to do so (as there is an extreme shortage of time to do this in AAA space on company time)
Again, this is an industry problem, and not something companies should be excused for.
Whether engineers actually care about optimizing or not, and whether they crunch or not (as much as I may sympathize), is not my concern, and I place equal blame on them for delivering a subpar product, whether it's under their control or not. Ultimately their names will be listed in the credits, and they represent the product as much as the publisher. If they don't like the environment of a particular studio, they can always choose to work elsewhere.
> I place equal blame on them for delivering a subpar product, whether it's under their control or not.
What else is there to say...
> If they don't like the environment of a particular studio, they can always choose to work elsewhere.
They like it. The industry just has issues beyond their control which are in the process of being solved, gradually. No one will drop their dream job to satisfy your entitlement right now, sorry to say. You are free to not buy the game.
I'm entitled because I want to buy a product that works as advertised?
> You are free to not buy the game.
Yes, I'll continue to do so. I just wish other consumers did the same so that this situation can improve. The first step is not excusing it when it happens, but condemning it.
No, it means that I don't accept budget and deadlines being an excuse for delivering a poor experience. As a consumer, I'm speculating about the reasons why this happens, but my point is that it shouldn't happen at all.
> many engineers want to optimize things more, and work OT to do so (as there is an extreme shortage of time to do this in AAA space on company time)
Again, this is an industry problem, and not something companies should be excused for.
Whether engineers actually care about optimizing or not, and whether they crunch or not (as much as I may sympathize), is not my concern, and I place equal blame on them for delivering a subpar product, whether it's under their control or not. Ultimately their names will be listed in the credits, and they represent the product as much as the publisher. If they don't like the environment of a particular studio, they can always choose to work elsewhere.