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To the contrary: I’m sure all the developers worked very hard, and very competently.

It sounds like classic mismanagement. Some artists making this being told that there will be some automatic culling or LOD system so to go wild - it won’t affect the end result; and the system not being ready or being cut by another part of the organisation without the artists ever knowing about it.

I’m sure there were vocal developers who understood the problems and advocated for fixing - but a decision was made to release anyway; I can’t even say wrongly, because games being half-finished on release and polished later is not at all unusual nowadays even for flagship titles; and they do have a track record of supporting their titles for a long time.

I can well imagine a reasonable decision to get money coming in now for the cost of a couple of months of low level complaints that nobody will remember in a year.

It sucks, but I am willing to bet it’s not laziness or people being bad at their jobs.



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