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that low-ish revenue you report is also there in the iphone platform as the overall aggregate iphone app sales masks that data point.

Now can we have a honest conversation instead of using the non-meaningful fragmentation word designed to start a non-conversation..

Its the same problem with code quality..code quality dramatically impacts sellability on both platforms..however we have a diss-connect as on android people want to blame Google Play market rather than the problem and on iphone peopel want to claim its something else because Apple never gets anything wrong..

ITS THE SAME EFFING problem FOLKS ON Both platforms!

Can we please remove our heads from our asses!?



No it's not, read the sales comparisons of apps that have both iOS and Android versions...the difference is quite striking.


The problem may just be that the business model that works on Apple's app store - direct sales - doesn't work as well on Android.

David Edery: "Triple Town did 67% of its iOS revenue on GooglePlay. Confirms what I'd heard: f2p games are probably the way to go on Android."[1]

Chris Pruett: "@djedery Indeed, Wind-up Knight is more profitable on Android than iOS."[2]

[1] https://twitter.com/#!/djedery/status/185800787581091841

[2] https://twitter.com/#!/c_pruett/status/185802890688991232


We shall see how Google Play affects this. I expect a lift, at least in the short term. Whether GOOG can become an entertainment platform in people's hearts and minds remains to be seen.




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