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I like the CRPG genre a lot, but I think one reason that BG3 is taking off is that it _looks_ like a modern AA(A?) game while the rest look basically like Baldur's Gate did in 1998. BG3 lets you see the world in a lot more detail and it helps immerse you in Faerûn.

Many people will claim "graphics don't matter", but the reality is that they do help.



TBH it looks and especially feels much more like a reskinned Divine Divinity OS2 with DnD rules implanted than BG1 and BG2 (which isn't necessarily a bad thing of course, but I don't feel a lot of BG1 and BG2 nostalgia when playing BG3, instead I'm constantly reminded of OS2).

PS: One thing that is a lot better than in BG1 and BG2 is that combat with low-class characters feels a lot more interesting. Not sure how much of this is because of the ADnD vs DnD5 rules or whether Larian has added some tweaks to the DnD5 rules.


The closest game that BG3 "feels like" to me is Dragon Age: Origins, which is great since I loved that game and the sequels just never did it for me.


The sequels just turned it into action games for the sake of 10% extra sales and for console ports.


Haven't play BG3 yet, but my DM has been and noted a few tweaks that Larian made to 5e, especially around spell durations and moving shoving to a bonus action.


Potions being a bonus action is the biggest thing for me. I've house-ruled that forever. Glad Larian agrees.


> Not sure how much of this is because of the ADnD vs DnD5 rules or whether Larian has added some tweaks to the DnD5 rules.

That's entirely on D&D 5e rules. Combat with chars under lvl 5 is essentially 1 mechanic per class, and really boring.

Tabletop suffers from exactly the same issue, even if you use all the extra/optional subclasses and backstories. So does Solasta (the other 5e PC game)


The screenshots definitely look like DOS2.


And yet the graphics are obviously better and more immersive than BG 1 and 2. Of course they build their technology from their previous games, but it doesn't change the fact that most other CCRPGs are less immersive for most gamers. I am pretty confident that high fidelity 3D graphics attract more gamers than isometric 2D, no matter if these look like the studios previous game.


TBF, BG3 is still at its core a top-down "feels-like-an-isometric-camera" game, this is still the best solution for managing a whole party of characters, especially in combat (unlike Witcher3 for instance, which has a traditional 3rd-person camera - but has no party to manage).


Properly drawn isometric is timeless ...


>Many people will claim "graphics don't matter", but the reality is that they do help.

Yeah, it was hard for me to get into Path of Exile over D3 and D4, despite being a technically 'deeper' game


Graphics might be good in BG3 but the art style is non-existent. Generic clear skies or scorching red purgatory fantasy setting. People flying around on dragons fighting Cthulhu's aunt. Man I'd love being able to love that.


Speak for yourself, I've found the world art assets in BG3 both high quality and well made. The detail on the characters and their arms and armor is intricate, too.




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