> Not a concern for me as I'm playing on PC, but why no button mapping?
I'm not sure if this would be exposed in whatever emulator you're using, but the Switch does have console-wide button remapping in the system settings. This obviously isn't sufficient though, since at the very least it presents a huge hassle for having different input settings per game or if multiple people are sharing the same profile. Unfortunately, Nintendo either doesn't recognize the limitations of only having a single system-wide remapping or doesn't think it's worth prioritizing better solutions within their first-party games.
I think Yuzu has per-game emulation. I'm just playing on a 360 controller though, with mostly default mappings. So long as I remember X-Y and A-B are the wrong way around, I'm golden.
I think it's pretty clear Nintendo just straight-up doesn't care. They do the bare minimum, if that.
ToTK would want per-mechanic remapping ideally. Like the ability to remap vehicle stuff, archery stuff, throwing stuff, mecha spirit thingy separately.
But per-game stuff would at least be a step towards this decade.
The lack of colour blind settings and QoL stuff (that are accessibility for cognitive), and the lack of voice content, are the things that really rustle my jimmies.
Stuff that would immediately make the game more accessible to everyone, not even just disabled players. Not doing that isn't just scummy, it's lazy.
I'm not sure if this would be exposed in whatever emulator you're using, but the Switch does have console-wide button remapping in the system settings. This obviously isn't sufficient though, since at the very least it presents a huge hassle for having different input settings per game or if multiple people are sharing the same profile. Unfortunately, Nintendo either doesn't recognize the limitations of only having a single system-wide remapping or doesn't think it's worth prioritizing better solutions within their first-party games.