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[flagged]


This is disproven with a quick google search ...

You can export Android and iOS build files right from the editor, people have published successful Godot apps to both app stores ...

https://itch.io/games/made-with-godot/platform-ios lists a bunch of games, many of which are available on the Play Store as well ...


I shipped Discounter Strike to the AppStore last week. Built with Godot 4! https://apps.apple.com/de/app/discounter-strike/id1661324544...


Well done. Just tried it. Perfect causual game and even if I recognize the game play (not a bad thing) it was actually more fun hitting shoppers with my cart!


Ha thanks! I know the quality isn’t the best, but I’m still proud of myself because it’s my first game and I actually shipped something!



I'm going to guess they set a requirement of C#/.NET to help their move from Unity, which currently isn't supported for iOS and Android as of right now.

"As of Godot 4.0, exporting .NET projects is supported for desktop platforms (Linux, Windows and macOS). Other platforms will gain support in future 4.x releases."


I'm sure no one cares about the platforms/tools you use


Godot has support for both of them?




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