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> a certain class of microtransaction-centric game does brand damage

How? The target audiences for games like Mario aren't going to suddenly stop liking it because a predatory mobile game exists in the same series.



They did generate some bad press, but I dunno how much of that translates to actual brand damage.

Maybe Nintendo didn't like the trajectory, or the potential for brand damage to their treasured IP, even if the mobile games weren't even denting the reputation yet.




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